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"While the goal is creating "genuine, deeply convincing" interactions, Facebook is a long way from getting there, Sheikh said. Still, the company is working hard to solve that problem."
Now, though, Facebook is making multi-user VR much more social. During his keynote, Schroepfer showed how he and Mike Booth, a Facebook engineer located at the company’s Silicon Valley headquarters more than 30 miles away, were able to jump together into a series of 360-degree photographs, with each person represented by an animated avatar, and each able to see all around them as they interacted.
They even pulled out a VR selfie stick and took an instant selfie, which they then uploaded directly to Facebook. This was totally social—no game mechanics at all. That’s because, Social VR product manager Mike Beltzner explained to Fast Company at F8, Facebook found through its research that playing games, even with other people, took away from the social experience. "The more game-like it is," Beltzner said, "the less you interact."
How Facebook's Social VR Could Be The Killer App For Virtual Reality
I’ve said it before and i’ll say it again; Social is the future of VR. Facebook did not buy into VR to make games and tell stories.
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